using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "miracle_eye")]
public class MiracleEye : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (target.Volatile.Contains())
{
move.GetHitData(target, hit).Fail();
return;
}
if (target.StatBoost.Evasion > 0)
{
target.ChangeStatBoost(Statistic.Evasion, (sbyte)-target.StatBoost.Evasion, false, false);
}
target.Volatile.Add(new MiracleEyeEffect());
}
}