using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Side;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script and its side effect script
/// .
/// Gen VII Bulbapedia behavior: "Lunar Dance causes the user to faint, but restores the HP and PP of the
/// Pokémon that is sent out to take its place as well as removing all status conditions (except
/// fainting).", where from Generation V to VII "The receiving Pokémon is now sent out at the end of the
/// turn after all other Pokémon have moved."
///
public class LunarDanceTests
{
///
/// Creates a fully mocked test setup for the move script, with the user at the
/// given position and the side's volatile scripts backed by a real .
///
private static (LunarDance script, IExecutingMove move, IPokemon user, IScriptSet sideVolatile) CreateMoveSetup(
byte position = 1)
{
var script = new LunarDance();
var move = Substitute.For();
var side = Substitute.For();
// ScriptSet.Add runs the IScriptPreventVolatileAdd hook over the owner's scripts; give the mock a
// real (empty) iterator so the hook pass runs.
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty>()));
IScriptSet sideVolatile = new ScriptSet(side);
side.VolatileScripts.Returns(sideVolatile);
var battleData = Substitute.For();
battleData.BattleSide.Returns(side);
battleData.Position.Returns(position);
var user = Substitute.For();
user.BattleData.Returns(battleData);
move.User.Returns(user);
return (script, move, user, sideVolatile);
}
///
/// Creates a mocked replacement Pokémon with the given maximum HP for
/// tests.
///
private static IPokemon CreateReplacement(uint maxHp = 200)
{
var pokemon = Substitute.For();
pokemon.MaxHealth.Returns(maxHp);
return pokemon;
}
///
/// Helper to extract the heal amount from a substitute's received Heal calls, or null when Heal was
/// never called.
///
private static uint? GetHealAmount(IPokemon pokemon)
{
var call = pokemon.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Heal");
return call != null ? (uint)call.GetArguments()[0]! : null;
}
///
/// Bulbapedia (Generations V to VII): "The receiving Pokémon is now sent out at the end of the turn" —
/// using the move leaves a pending on the user's side instead of healing
/// anything directly.
///
[Test]
public async Task OnSecondaryEffect_UserInBattle_AddsLunarDanceEffectToUserSide()
{
// Arrange
var (script, move, _, sideVolatile) = CreateMoveSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName())).IsTrue();
}
///
/// Bulbapedia: "Lunar Dance causes the user to faint".
///
[Test]
public async Task OnSecondaryEffect_UserInBattle_UserFaints()
{
// Arrange
var (script, move, user, _) = CreateMoveSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(user.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Faint")).IsTrue();
}
///
/// Bulbapedia: the dance benefits the Pokémon "sent out to take its place" — the pending effect is
/// bound to the position the user occupied, so a replacement entering that position is healed.
///
[Test]
public async Task OnSecondaryEffect_UserAtPosition_EffectTargetsUsersPosition()
{
// Arrange
var (script, move, _, sideVolatile) = CreateMoveSetup(1);
script.OnSecondaryEffect(move, Substitute.For(), 0);
var effect = (LunarDanceEffect)sideVolatile.Get(new StringKey("lunar_dance"))!.Script!;
var replacement = CreateReplacement();
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(GetHealAmount(replacement)).IsNotNull();
}
///
/// Technical test: outside of battle (no ) the hook does nothing and
/// does not throw.
///
[Test]
public async Task OnSecondaryEffect_NoBattleData_DoesNothing()
{
// Arrange
var script = new LunarDance();
var move = Substitute.For();
var user = Substitute.For();
user.BattleData.Returns((IPokemonBattleData?)null);
move.User.Returns(user);
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(user.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Faint")).IsFalse();
}
///
/// Bulbapedia: "restores the HP ... of the Pokémon that is sent out to take its place" — the
/// replacement switching into the dancer's position is healed by its full maximum HP.
///
[Test, Arguments(200u), Arguments(1u), Arguments(999u)]
public async Task OnSwitchIn_MatchingPosition_HealsReplacementToFullHp(uint maxHp)
{
// Arrange
var effect = new LunarDanceEffect(1);
var replacement = CreateReplacement(maxHp);
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(GetHealAmount(replacement)!.Value).IsEqualTo(maxHp);
}
///
/// Bulbapedia: "restores the HP and PP of the Pokémon that is sent out" — unlike Healing Wish, Lunar
/// Dance also restores the replacement's PP.
///
[Test]
public async Task OnSwitchIn_MatchingPosition_RestoresPP()
{
// Arrange
var effect = new LunarDanceEffect(1);
var replacement = CreateReplacement();
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(replacement.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "RestoreAllPP")).IsTrue();
}
///
/// Bulbapedia: "removing all status conditions (except fainting)".
///
[Test]
public async Task OnSwitchIn_MatchingPosition_CuresStatus()
{
// Arrange
var effect = new LunarDanceEffect(1);
var replacement = CreateReplacement();
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(replacement.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ClearStatus")).IsTrue();
}
///
/// Bulbapedia (Generations V to VII): the dance is consumed by the Pokémon sent out at the position —
/// unlike Generation VIII onwards there is no check on the replacement's HP, status or PP, so the
/// effect is removed from the side after the first switch-in.
///
[Test]
public async Task OnSwitchIn_MatchingPosition_EffectIsRemovedFromSide()
{
// Arrange
var side = Substitute.For();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty>()));
IScriptSet sideVolatile = new ScriptSet(side);
var effect = new LunarDanceEffect(1);
sideVolatile.Add(effect);
// Act
effect.OnSwitchIn(CreateReplacement(), 1);
// Assert
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName())).IsFalse();
}
///
/// Bulbapedia: the dance applies to the Pokémon sent out in the user's place — a Pokémon switching in
/// at a different position on the side is not restored and does not consume the effect.
///
[Test]
public async Task OnSwitchIn_DifferentPosition_DoesNotRestoreAndEffectPersists()
{
// Arrange
var side = Substitute.For();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty>()));
IScriptSet sideVolatile = new ScriptSet(side);
var effect = new LunarDanceEffect(1);
sideVolatile.Add(effect);
var otherPokemon = CreateReplacement();
// Act
effect.OnSwitchIn(otherPokemon, 0);
// Assert
await Assert.That(GetHealAmount(otherPokemon)).IsNull();
await Assert.That(otherPokemon.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ClearStatus")).IsFalse();
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName())).IsTrue();
}
}