using PkmnLib.Dynamic.Models; using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Dynamic.ScriptHandling.Registry; using PkmnLib.Plugin.Gen7.Scripts.Moves; using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves; /// /// Tests for the move script and its volatile effect script /// . /// Gen VII Bulbapedia behavior: "Lucky Chant prevents opponents from landing critical hits on the user's /// party for five turns, even if the move would always result in a critical hit (e.g. Frost Breath)." /// public class LuckyChantTests { /// /// Bulbapedia: the protection applies to "the user's party for five turns" — like the other /// side-affecting moves, the effect belongs on the user's side of the field so that Pokémon switching /// in during those five turns are protected as well. /// [Test] public async Task OnSecondaryEffect_Used_AddsLuckyChantEffectToUserSide() { // Arrange var script = new LuckyChant(); var move = Substitute.For(); var sideScripts = Substitute.For(); var side = Substitute.For(); side.VolatileScripts.Returns(sideScripts); var battleData = Substitute.For(); battleData.BattleSide.Returns(side); var user = Substitute.For(); user.BattleData.Returns(battleData); user.Volatile.Returns(Substitute.For()); move.User.Returns(user); // Act - Lucky Chant targets the user's side; the user itself is one of the targets script.OnSecondaryEffect(move, user, 0); // Assert await Assert.That(sideScripts.ReceivedCalls().Any(c => c.GetMethodInfo().Name is "Add" or "StackOrAdd")) .IsTrue(); } /// /// Bulbapedia: Lucky Chant "prevents opponents from landing critical hits" — the engine consults the /// defending side through /// (MoveTurnExecutor only runs over the attacking move's /// own scripts), so the effect must block through that hook to protect the party. /// [Test] public async Task BlockIncomingCriticalHit_EffectActive_CriticalHitBlocked() { // Arrange var effect = new LuckyChantEffect(); var attack = Substitute.For(); var target = Substitute.For(); var block = false; // Act if (effect is IScriptBlockIncomingCriticalHit blockIncoming) blockIncoming.BlockIncomingCriticalHit(attack, target, 0, ref block); // Assert await Assert.That(block).IsTrue(); } /// /// Bulbapedia: the protection lasts "for five turns" — after four end-of-turns (the turn Lucky Chant /// was used and three more) the effect is still active. /// [Test] public async Task OnEndTurn_FourTurnsPassed_EffectStillActive() { // Arrange var effect = new LuckyChantEffect(); var owner = Substitute.For(); owner.GetScripts().Returns(_ => new ScriptIterator(Array.Empty>())); IScriptSet set = new ScriptSet(owner); set.Add(effect); // Act for (var i = 0; i < 4; i++) effect.OnEndTurn(owner, Substitute.For()); // Assert await Assert.That(set.Contains(ScriptUtils.ResolveName())).IsTrue(); } /// /// Bulbapedia: the protection lasts "for five turns" — at the end of the fifth turn the effect expires. /// [Test] public async Task OnEndTurn_FiveTurnsPassed_EffectExpires() { // Arrange var effect = new LuckyChantEffect(); var owner = Substitute.For(); owner.GetScripts().Returns(_ => new ScriptIterator(Array.Empty>())); IScriptSet set = new ScriptSet(owner); set.Add(effect); // Act for (var i = 0; i < 5; i++) effect.OnEndTurn(owner, Substitute.For()); // Assert await Assert.That(set.Contains(ScriptUtils.ResolveName())).IsFalse(); } }