using PkmnLib.Dynamic.Models;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script.
/// Gen VII Bulbapedia behavior: "Guard Swap switches the user's Defense stat stages and Special Defense
/// stat stages with the target's Defense stat stages and Special Defense stat stages."
///
public class GuardSwapTests
{
private static (GuardSwap script, IExecutingMove move, IPokemon user, IPokemon target) CreateTestSetup(
sbyte userDefense, sbyte userSpecialDefense, sbyte targetDefense, sbyte targetSpecialDefense)
{
var script = new GuardSwap();
var move = Substitute.For();
var user = Substitute.For();
user.StatBoost.Returns(new StatBoostStatisticSet(0, 0, userDefense, 0, userSpecialDefense, 0));
move.User.Returns(user);
var target = Substitute.For();
target.StatBoost.Returns(new StatBoostStatisticSet(0, 0, targetDefense, 0, targetSpecialDefense, 0));
return (script, move, user, target);
}
///
/// Helper to extract the arguments of the received ChangeStatBoost call for the given statistic, or
/// null when that stat was not changed. Received-call inspection is used instead of NSubstitute
/// argument matchers because the trailing EventBatchId parameter cannot be bound by Arg.Any.
///
private static object?[]? GetStatBoostArgs(IPokemon pokemon, Statistic stat) =>
pokemon.ReceivedCalls().Where(c => c.GetMethodInfo().Name == "ChangeStatBoost").Select(c => c.GetArguments())
.FirstOrDefault(args => (Statistic)args[0]! == stat);
///
/// Bulbapedia: "Guard Swap switches the user's Defense stat stages ... with the target's Defense stat
/// stages." The user at +2 Defense and the target at -1 Defense must end up at -1 and +2
/// respectively, so the user is changed by -3 and the target by +3.
///
[Test]
public async Task OnSecondaryEffect_DifferentDefenseStages_StagesAreSwapped()
{
// Arrange
var (script, move, user, target) = CreateTestSetup(2, 0, -1, 0);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
var userArgs = GetStatBoostArgs(user, Statistic.Defense);
var targetArgs = GetStatBoostArgs(target, Statistic.Defense);
await Assert.That(userArgs).IsNotNull();
await Assert.That((sbyte)userArgs![1]!).IsEqualTo((sbyte)-3);
await Assert.That(targetArgs).IsNotNull();
await Assert.That((sbyte)targetArgs![1]!).IsEqualTo((sbyte)3);
}
///
/// Bulbapedia: the swap also covers the "Special Defense stat stages". The user at -2 Special Defense
/// and the target at +3 must end up at +3 and -2 respectively, so the user is changed by +5 and the
/// target by -5.
///
[Test]
public async Task OnSecondaryEffect_DifferentSpecialDefenseStages_StagesAreSwapped()
{
// Arrange
var (script, move, user, target) = CreateTestSetup(0, -2, 0, 3);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
var userArgs = GetStatBoostArgs(user, Statistic.SpecialDefense);
var targetArgs = GetStatBoostArgs(target, Statistic.SpecialDefense);
await Assert.That(userArgs).IsNotNull();
await Assert.That((sbyte)userArgs![1]!).IsEqualTo((sbyte)5);
await Assert.That(targetArgs).IsNotNull();
await Assert.That((sbyte)targetArgs![1]!).IsEqualTo((sbyte)-5);
}
///
/// Bulbapedia: the swap is unconditional — the change is applied with force so clamping or
/// prevention effects cannot block the exchange of stages.
///
[Test]
public async Task OnSecondaryEffect_Always_ChangesAreForced()
{
// Arrange
var (script, move, user, target) = CreateTestSetup(2, 0, -1, 0);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
var userArgs = GetStatBoostArgs(user, Statistic.Defense);
var targetArgs = GetStatBoostArgs(target, Statistic.Defense);
await Assert.That((bool)userArgs![3]!).IsTrue(); // forced
await Assert.That((bool)targetArgs![3]!).IsTrue(); // forced
await Assert.That((bool)userArgs[2]!).IsTrue(); // self-inflicted for the user
await Assert.That((bool)targetArgs[2]!).IsFalse(); // not self-inflicted for the target
}
///
/// Bulbapedia: only the "Defense stat stages and Special Defense stat stages" are switched — the
/// other stat stages are left untouched.
///
[Test]
public async Task OnSecondaryEffect_Always_OtherStagesUnchanged()
{
// Arrange
var (script, move, user, target) = CreateTestSetup(2, -2, -1, 3);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(GetStatBoostArgs(user, Statistic.Attack)).IsNull();
await Assert.That(GetStatBoostArgs(user, Statistic.SpecialAttack)).IsNull();
await Assert.That(GetStatBoostArgs(user, Statistic.Speed)).IsNull();
await Assert.That(GetStatBoostArgs(target, Statistic.Attack)).IsNull();
}
///
/// When both Pokémon have equal stages, swapping is a net-zero change for both sides.
///
[Test]
public async Task OnSecondaryEffect_EqualStages_ChangeIsZero()
{
// Arrange
var (script, move, user, target) = CreateTestSetup(1, 2, 1, 2);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
var userDefenseArgs = GetStatBoostArgs(user, Statistic.Defense);
var userSpecialDefenseArgs = GetStatBoostArgs(user, Statistic.SpecialDefense);
await Assert.That((sbyte)userDefenseArgs![1]!).IsEqualTo((sbyte)0);
await Assert.That((sbyte)userSpecialDefenseArgs![1]!).IsEqualTo((sbyte)0);
}
}