using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "sky_attack")]
public class SkyAttack : Script
{
///
public override void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.Volatile.Contains())
return;
move.User.Volatile.Add(new SkyAttackEffect(move.User));
prevent = true;
}
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
move.User.Volatile.Remove();
if (move.Battle.Random.EffectChance(30, move, target, hit))
{
target.Volatile.Add(new FlinchEffect());
}
}
}