using PkmnLib.Plugin.Gen7.Scripts.Pokemon; using PkmnLib.Plugin.Gen7.Scripts.Status; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "nightmare")] public class Nightmare : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (!target.HasStatus(ScriptUtils.ResolveName())) { move.GetHitData(target, hit).Fail(); return; } target.Volatile.Add(new NightmareEffect(target)); } }