namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "wake_up_slap")]
public class WakeUpSlap : Script, IScriptOnSecondaryEffect, IScriptChangeBasePower
{
///
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (target.HasStatus(ScriptUtils.ResolveName()))
{
basePower = basePower.MultiplyOrMax(2);
}
}
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
// Wake up the target if it is asleep
if (target.HasStatus(ScriptUtils.ResolveName()))
{
target.ClearStatus();
}
}
}