using PkmnLib.Plugin.Gen7.Scripts.Weather; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "shore_up")] public class ShoreUp : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var healMod = 0.5f; if (move.Battle.WeatherName == ScriptUtils.ResolveName()) { healMod = 2f / 3f; } var heal = (uint)(target.MaxHealth * healMod); target.Heal(heal); } }