using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "flinch")] public class Flinch : Script { /// <inheritdoc /> public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { target.Volatile.Add(new FlinchEffect()); } }