using PkmnLib.Plugin.Gen7.Scripts.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "shadow_force")]
public class ShadowForceCharge : Script, IScriptForceTurnSelection, IScriptBlockIncomingHit
{
private readonly IPokemon _owner;
public ShadowForceCharge(IPokemon owner)
{
_owner = owner;
}
///
public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
{
var opposingSideIndex = (byte)(_owner.BattleData?.SideIndex == 0 ? 1 : 0);
choice = TurnChoiceHelper.CreateMoveChoice(_owner, "shadow_force", opposingSideIndex, position);
}
///
public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
block = true;
}
}