using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "magnet_rise")] public class MagnetRise : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (move.User.Volatile.Contains(ScriptUtils.ResolveName()) || move.User.ActiveAbility?.Name == "levitate") { move.GetHitData(target, hit).Fail(); return; } move.User.Volatile.Add(new MagnetRiseEffect()); } }