using PkmnLib.Plugin.Gen7.Scripts.Terrain; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "floral_healing")] public class FloralHealing : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (target.IsFainted) return; var battleData = target.BattleData; if (battleData == null) return; var modifier = 1f / 2; if (battleData.Battle.TerrainName == ScriptUtils.ResolveName()) modifier = 2f / 3; var healing = target.BoostedStats.Hp * modifier; target.Heal((uint)healing); } }