using PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.Events; /// <summary> /// Event triggered when a move hits. /// </summary> public class MoveHitEvent : IEventData { /// <summary> /// The move that is being executed. /// </summary> public IExecutingMove ExecutingMove { get; } /// <summary> /// Data about the hit. /// </summary> public IHitData HitData { get; } /// <summary> /// The target of the move. /// </summary> public IPokemon Target { get; } /// <inheritdoc cref="MoveHitEvent"/> public MoveHitEvent(IExecutingMove executingMove, IHitData hitData, IPokemon target) { ExecutingMove = executingMove; HitData = hitData; Target = target; } /// <inheritdoc /> public EventBatchId BatchId { get; init; } }