using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "fire_spin")] public class FireSpin : MultiHitMove { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { target.Volatile.StackOrAdd("fire_spin", () => new FireSpinEffect(target)); } }