using System.Collections.Generic;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "bounce")]
public class Bounce : Script
{
///
public override void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.Volatile.Contains())
return;
move.User.Volatile.Add(new ChargeBounceEffect(move.User));
move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary()
{
{ "user", move.User },
}));
prevent = true;
}
///
public override void OnBeforeMove(IExecutingMove move)
{
move.User.Volatile.Remove(ScriptUtils.ResolveName());
}
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battle = move.User.BattleData?.Battle;
if (battle == null)
return;
var random = battle.Random;
if (random.EffectChance(30, move, target, hit))
{
target.SetStatus("paralyzed");
}
}
}