using PkmnLib.Dynamic.ScriptHandling; namespace PkmnLib.Dynamic.Models.Choices; /// /// A choice to pass a turn. /// public interface IPassChoice : ITurnChoice { } public class PassChoice : TurnChoice, IPassChoice { public PassChoice(IPokemon user) : base(user) { } /// public override int ScriptCount => User.ScriptCount; /// public override void GetOwnScripts(List> scripts) { } /// public override void CollectScripts(List> scripts) { User.CollectScripts(scripts); } }