using PkmnLib.Dynamic.ScriptHandling;
namespace PkmnLib.Dynamic.Models.Choices;
///
/// A choice to pass a turn.
///
public interface IPassChoice : ITurnChoice
{
}
public class PassChoice : TurnChoice, IPassChoice
{
public PassChoice(IPokemon user) : base(user)
{
}
///
public override int ScriptCount => User.ScriptCount;
///
public override void GetOwnScripts(List> scripts)
{
}
///
public override void CollectScripts(List> scripts)
{
User.CollectScripts(scripts);
}
}