using PkmnLib.Static.Moves;
namespace PkmnLib.Dynamic.Models.BattleFlow;
///
/// Helper class for resolving the targets of a move.
///
public static class TargetResolver
{
///
/// Get the targets of a move based on the target type, and the selected side and position to target.
///
public static IReadOnlyList ResolveTargets(IBattle battle, byte side, byte position, MoveTarget target)
{
return target switch
{
MoveTarget.Adjacent or MoveTarget.AdjacentAlly or MoveTarget.AdjacentAllySelf or MoveTarget.AdjacentOpponent
or MoveTarget.Any or MoveTarget.RandomOpponent or MoveTarget.SelfUse =>
[battle.GetPokemon(side, position)],
MoveTarget.All => GetAllTargets(battle),
MoveTarget.AllAdjacentOpponent => GetAllAdjacentAndOpponent(battle, side, position),
MoveTarget.AllAdjacent => GetAllAdjacent(battle, side, position),
MoveTarget.AllAlly => battle.Sides[side].Pokemon.ToList(),
MoveTarget.AllOpponent => battle.Sides[GetOppositeSide(side)].Pokemon.ToList(),
_ => throw new ArgumentOutOfRangeException(nameof(target), target, null),
};
}
///
/// Validates whether a given target is valid for a move choice. Returns true if the target is valid.
///
public static bool IsValidTarget(byte side, byte position, MoveTarget target, IPokemon user)
{
var userBattleData = user.BattleData;
if (userBattleData == null)
throw new ArgumentNullException(nameof(user.BattleData));
var userSide = userBattleData.SideIndex;
var userPosition = userBattleData.Position;
switch (target)
{
case MoveTarget.Adjacent:
case MoveTarget.AllAdjacent:
{
var diff = Math.Abs(position - userPosition);
if (diff == 0)
return userSide == side;
return diff <= 1;
}
case MoveTarget.AdjacentAlly:
{
if (userSide != side)
return false;
return Math.Abs(position - userPosition) == 1;
}
case MoveTarget.AdjacentAllySelf:
{
if (userSide != side)
return false;
return Math.Abs(position - userPosition) <= 1;
}
case MoveTarget.AdjacentOpponent:
case MoveTarget.AllAdjacentOpponent:
{
if (userSide == side)
return false;
return Math.Abs(position - userPosition) <= 1;
}
case MoveTarget.All:
case MoveTarget.Any:
case MoveTarget.RandomOpponent:
return true;
case MoveTarget.AllAlly:
return userSide == side;
case MoveTarget.AllOpponent:
return userSide != side;
case MoveTarget.SelfUse:
return userSide == side && userPosition == position;
}
throw new ArgumentOutOfRangeException(nameof(target), target, null);
}
private static IReadOnlyList GetAllTargets(IBattle battle) =>
battle.Sides.SelectMany(x => x.Pokemon).ToList();
private static byte GetOppositeSide(byte side) => side == 0 ? (byte)1 : (byte)0;
///
/// Gets all Pokémon that are adjacent to of directly opposite of a Pokémon. This means the target,
/// the Pokémon left of it, the Pokémon right of it, and the Pokémon opposite of it.
///
private static IReadOnlyList GetAllAdjacentAndOpponent(IBattle battle, byte side, byte position)
{
var left = position - 1;
var right = position + 1;
if (left < 0 && right >= battle.PositionsPerSide)
{
return [battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position)];
}
if (left < 0)
{
return
[
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
battle.GetPokemon(side, (byte)right),
];
}
if (right >= battle.PositionsPerSide)
{
return
[
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
battle.GetPokemon(side, (byte)left),
];
}
return
[
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right),
];
}
private static IReadOnlyList GetAllAdjacent(IBattle battle, byte side, byte position)
{
var left = position - 1;
var right = position + 1;
if (left < 0 && right >= battle.PositionsPerSide)
{
return [battle.GetPokemon(side, position)];
}
if (left < 0)
{
return [battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)right)];
}
if (right >= battle.PositionsPerSide)
{
return [battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left)];
}
return
[
battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left),
battle.GetPokemon(side, (byte)right),
];
}
}