namespace PkmnLib.Dynamic.Events; /// <summary> /// Allows for the batching of multiple events that should be shown at the same time. /// </summary> /// <remarks> /// This is useful for when we send multiple events to the client in sequence, but we want to show them in one go. /// For example, when a Pokemon gets hurt by poison, we want to show the purple poison animation and the damage at the /// same time. This is done by batching the events together. /// </remarks> public readonly record struct EventBatchId() { /// <summary> /// The unique identifier for this batch of events. /// </summary> public Guid Id { get; init; } = Guid.NewGuid(); }