using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "snore")] public class Snore : Script { /// public override void FailMove(IExecutingMove move, ref bool fail) { if (!move.User.HasStatus(ScriptUtils.ResolveName())) fail = true; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { target.Volatile.Add(new FlinchEffect()); } }