using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "skull_bash")] public class SkullBash : Script { /// public override void PreventMove(IExecutingMove move, ref bool prevent) { if (move.User.Volatile.Contains()) return; move.User.ChangeStatBoost(Statistic.Defense, 1, true); move.User.Volatile.Add(new SkullBashEffect(move.User)); prevent = true; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.Volatile.Remove(); } }