using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "magic_room")] public class MagicRoom : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData == null) return; var battle = battleData.Battle; battle.Volatile.Add(new MagicRoomEffect()); } }