using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "trick_room")] public class TrickRoom : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.Battle.Volatile.Add(new TrickRoomEffect()); } }