using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "telekinesis")]
public class Telekinesis : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (move.Battle.Volatile.Contains())
{
move.GetHitData(target, hit).Fail();
return;
}
target.Volatile.Add(new TelekinesisEffect());
}
}