using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "rage")] public class Rage : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.Volatile.Add(new RageEffect()); } }