using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "magnet_rise")]
public class MagnetRise : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (move.User.Volatile.Contains(ScriptUtils.ResolveName()) ||
move.User.ActiveAbility?.Name == "levitate")
{
move.GetHitData(target, hit).Fail();
return;
}
move.User.Volatile.Add(new MagnetRiseEffect());
}
}