using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "mat_block")] public class MatBlock : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData == null) return; if (battleData.SwitchInTurn != battleData.Battle.CurrentTurnNumber) { move.GetHitData(target, hit).Fail(); return; } battleData.BattleSide.VolatileScripts.Add(new MatBlockEffect()); } }