using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "block")] public class Block : Script, IScriptOnSecondaryEffect { private static StringKey GhostTypeName => new("ghost"); /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (target.Types.Any(x => x.Name == GhostTypeName)) return; target.Volatile.Add(new BlockEffect()); } }