using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script.
/// Gen VII Bulbapedia behavior: "Block prevents the target from switching out or fleeing (including via
/// Teleport)." From Generation VI onward: "Block no longer affects Ghost-type Pokémon."
///
public class BlockTests
{
private static (Block script, IExecutingMove move, IPokemon target, ScriptSet targetVolatile) CreateTestSetup()
{
var script = new Block();
var move = Substitute.For();
var user = Substitute.For();
move.User.Returns(user);
var target = Substitute.For();
// Use a real script set so the volatile script added by Block can be inspected afterwards.
var targetVolatile = new ScriptSet(target);
target.Volatile.Returns(targetVolatile);
target.GetScripts().Returns(_ => new ScriptIterator(new List>()));
move.GetHitData(target, 0).Returns(Substitute.For());
return (script, move, target, targetVolatile);
}
///
/// Bulbapedia: "Block prevents the target from switching out or fleeing (including via Teleport)."
/// Hitting the target attaches the volatile script to it.
///
[Test]
public async Task OnSecondaryEffect_Hit_AddsBlockEffectToTarget()
{
// Arrange
var (script, move, target, targetVolatile) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName())).IsTrue();
}
///
/// Bulbapedia: "Block prevents the target from switching out".
/// The applied by the move prevents the target's switch choices through
/// .
///
[Test]
public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromSwitchingOut()
{
// Arrange
var (script, move, target, targetVolatile) = CreateTestSetup();
script.OnSecondaryEffect(move, target, 0);
await Assert.That(targetVolatile.TryGet(out var effect)).IsTrue();
// Act
var prevent = false;
effect!.PreventSelfSwitch(Substitute.For(), ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
}
///
/// Bulbapedia: "Block prevents the target from [...] fleeing (including via Teleport)."
/// The applied by the move prevents the target's flee choices through
/// .
///
[Test]
public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromFleeing()
{
// Arrange
var (script, move, target, targetVolatile) = CreateTestSetup();
script.OnSecondaryEffect(move, target, 0);
await Assert.That(targetVolatile.TryGet(out var effect)).IsTrue();
// Act
var prevent = false;
effect!.PreventSelfRunAway(Substitute.For(), ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
}
///
/// Bulbapedia (Generation VI onward): "Block no longer affects Ghost-type Pokémon."
/// Using Block on a Ghost-type target should not trap it, so no may be added.
///
[Test]
public async Task OnSecondaryEffect_GhostTypeTarget_DoesNotTrapTarget()
{
// Arrange
var (script, move, target, targetVolatile) = CreateTestSetup();
var library = LibraryHelpers.LoadLibrary();
await Assert.That(library.StaticLibrary.Types.TryGetTypeIdentifier("ghost", out var ghostType)).IsTrue();
target.Types.Returns(new[] { ghostType });
var battle = Substitute.For();
battle.Library.Returns(library);
var battleData = Substitute.For();
battleData.Battle.Returns(battle);
move.User.BattleData.Returns(battleData);
target.BattleData.Returns(battleData);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName())).IsFalse();
}
}