using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Status;
using PkmnLib.Static;
using PkmnLib.Static.Species;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script.
/// Gen VII Bulbapedia behavior: "Beat Up inflicts damage on the target from the user and from each conscious
/// Pokémon in the user's party that does not have a non-volatile status." Since Generation V, "the base power
/// per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:
/// BasePower = BaseAttack(PartyMember)/10 + 5".
///
public class BeatUpTests
{
///
/// Creates a mocked party member with the given base Attack stat, usability, and optional non-volatile
/// status script in its .
///
private static IPokemon CreatePartyMember(ushort baseAttack = 100, bool usable = true, Script? status = null)
{
var pokemon = Substitute.For();
pokemon.IsUsable.Returns(usable);
pokemon.StatusScript.Returns(status == null ? new ScriptContainer() : new ScriptContainer(status));
var form = Substitute.For();
form.BaseStats.Returns(new ImmutableStatisticSet(100, baseAttack, 100, 100, 100, 100));
pokemon.Form.Returns(form);
return pokemon;
}
///
/// Creates a fully mocked test setup where the user and the given other Pokémon form a party in a battle.
///
private static (BeatUp script, IMoveChoice choice, IExecutingMove move) CreateTestSetup(IPokemon user,
params IPokemon?[] otherPartyMembers)
{
var script = new BeatUp();
var members = new List { user };
members.AddRange(otherPartyMembers);
var party = Substitute.For();
party.GetEnumerator().Returns(_ => members.GetEnumerator());
var battleParty = Substitute.For();
battleParty.Party.Returns(party);
var battle = Substitute.For();
battle.Parties.Returns(new[] { battleParty });
var battleData = Substitute.For();
battleData.Battle.Returns(battle);
user.BattleData.Returns(battleData);
var choice = Substitute.For();
choice.User.Returns(user);
var move = Substitute.For();
move.User.Returns(user);
return (script, choice, move);
}
///
/// Bulbapedia: "Beat Up inflicts damage on the target from the user and from each conscious Pokémon in the
/// user's party that does not have a non-volatile status."
/// With the user and two healthy allies, the move strikes three times.
///
[Test]
public async Task ChangeNumberOfHits_AllPartyMembersEligible_OneHitPerMember()
{
// Arrange
var user = CreatePartyMember();
var (script, choice, _) = CreateTestSetup(user, CreatePartyMember(), CreatePartyMember());
byte numberOfHits = 1;
// Act
script.ChangeNumberOfHits(choice, ref numberOfHits);
// Assert
await Assert.That(numberOfHits).IsEqualTo((byte)3);
}
///
/// Bulbapedia: "Beat Up inflicts damage on the target from the user and from each conscious Pokémon in the
/// user's party".
/// A fainted (not conscious) party member does not contribute a strike.
///
[Test]
public async Task ChangeNumberOfHits_FaintedPartyMember_Excluded()
{
// Arrange
var user = CreatePartyMember();
var (script, choice, _) = CreateTestSetup(user, CreatePartyMember(usable: false), CreatePartyMember());
byte numberOfHits = 1;
// Act
script.ChangeNumberOfHits(choice, ref numberOfHits);
// Assert
await Assert.That(numberOfHits).IsEqualTo((byte)2);
}
///
/// Bulbapedia: "each conscious Pokémon in the user's party that does not have a non-volatile status".
/// A party member with a non-volatile status (here ) does not contribute a strike.
///
[Test]
public async Task ChangeNumberOfHits_StatusedPartyMember_Excluded()
{
// Arrange
var user = CreatePartyMember();
var (script, choice, _) = CreateTestSetup(user, CreatePartyMember(status: new Burned()));
byte numberOfHits = 1;
// Act
script.ChangeNumberOfHits(choice, ref numberOfHits);
// Assert
await Assert.That(numberOfHits).IsEqualTo((byte)1);
}
///
/// Technical test: outside of battle (no ) there are no relevant party
/// members, and the number of hits falls back to a single strike.
///
[Test]
public async Task ChangeNumberOfHits_NoBattleData_SingleHit()
{
// Arrange
var script = new BeatUp();
var user = Substitute.For();
user.BattleData.Returns((IPokemonBattleData?)null);
var choice = Substitute.For();
choice.User.Returns(user);
byte numberOfHits = 3;
// Act
script.ChangeNumberOfHits(choice, ref numberOfHits);
// Assert
await Assert.That(numberOfHits).IsEqualTo((byte)1);
}
///
/// Bulbapedia: "the base power per strike is no longer 10, but instead individually based on the Attack
/// base stats of the party Pokémon: BasePower = BaseAttack(PartyMember)/10 + 5".
/// Verifies the formula, including integer truncation of the division.
///
[Test, Arguments((ushort)10, (ushort)6), Arguments((ushort)55, (ushort)10), Arguments((ushort)59, (ushort)10),
Arguments((ushort)100, (ushort)15), Arguments((ushort)255, (ushort)30)]
public async Task ChangeBasePower_UsesBaseAttackFormula(ushort baseAttack, ushort expectedBasePower)
{
// Arrange
var user = CreatePartyMember(baseAttack);
var (script, _, move) = CreateTestSetup(user);
var target = Substitute.For();
ushort basePower = 10;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo(expectedBasePower);
}
///
/// Bulbapedia: "the base power per strike is [...] individually based on the Attack base stats of the party
/// Pokémon". The second strike uses the second eligible party member's base Attack, not the user's.
///
[Test]
public async Task ChangeBasePower_SecondHit_UsesSecondPartyMembersBaseAttack()
{
// Arrange
var user = CreatePartyMember(100);
var (script, _, move) = CreateTestSetup(user, CreatePartyMember(250));
var target = Substitute.For();
ushort basePower = 10;
// Act
script.ChangeBasePower(move, target, 1, ref basePower);
// Assert - 250 / 10 + 5 = 30
await Assert.That(basePower).IsEqualTo((ushort)30);
}
///
/// Bulbapedia: strikes only come from party members "that [do] not have a non-volatile status".
/// An ineligible member is skipped entirely, so the strike after the user's uses the next eligible
/// member's base Attack.
///
[Test]
public async Task ChangeBasePower_StatusedMemberSkipped_UsesNextEligibleMember()
{
// Arrange
var user = CreatePartyMember(100);
var (script, _, move) = CreateTestSetup(user, CreatePartyMember(250, status: new Burned()),
CreatePartyMember(60));
var target = Substitute.For();
ushort basePower = 10;
// Act
script.ChangeBasePower(move, target, 1, ref basePower);
// Assert - the burned member is skipped: 60 / 10 + 5 = 11
await Assert.That(basePower).IsEqualTo((ushort)11);
}
///
/// Technical test: a hit index beyond the number of eligible party members leaves the base power unchanged
/// instead of throwing.
///
[Test]
public async Task ChangeBasePower_HitIndexBeyondEligibleMembers_BasePowerUnchanged()
{
// Arrange
var user = CreatePartyMember(100);
var (script, _, move) = CreateTestSetup(user);
var target = Substitute.For();
ushort basePower = 10;
// Act
script.ChangeBasePower(move, target, 3, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo((ushort)10);
}
}