namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "smelling_salts")] public class SmellingSalts : Script { /// public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage) { // If the target is paralyzed, double the damage if (target.HasStatus(ScriptUtils.ResolveName())) { damage *= 2; } } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { // If the target is paralyzed, remove the paralysis if (target.HasStatus(ScriptUtils.ResolveName())) { target.ClearStatus(); } } }