using System.Collections.Generic; using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "bounce")] public class Bounce : Script { /// public override void PreventMove(IExecutingMove move, ref bool prevent) { if (move.User.Volatile.Contains()) return; move.User.Volatile.Add(new ChargeBounceEffect(move.User)); move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary() { { "user", move.User } })); prevent = true; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battle = move.User.BattleData?.Battle; if (battle == null) return; var random = battle.Random; if (random.EffectChance(30, move, target, hit)) { target.SetStatus("paralyzed"); } move.User.Volatile.Remove(ScriptUtils.ResolveName()); } }