using PkmnLib.Dynamic.Models;

namespace PkmnLib.Dynamic.Libraries;

/// <summary>
/// A damage library holds the functions related to the calculation of damage.
/// </summary>
public interface IDamageCalculator
{
    /// <summary>
    /// Calculate the damage for a given hit on a Pokemon.
    /// </summary>
    uint GetDamage(IExecutingMove executingMove, IPokemon target, byte hitNumber, IHitData hitData);

    /// <summary>
    /// Calculate the base power for a given hit on a Pokemon.
    /// </summary>
    byte GetBasePower(IExecutingMove executingMove, IPokemon target, byte hitNumber, IHitData hitData);

    /// <summary>
    /// Returns whether a specified hit should be critical or not.
    /// </summary>
    bool IsCritical(IBattle battle, IExecutingMove executingMove, IPokemon target, byte hitNumber);
}