using System.Collections.Generic; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "powder")] public class PowderEffect : Script { /// /// public override void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block) { var hit = executingMove.GetHitData(target, hitIndex); if (hit.Type?.Name == "fire") { executingMove.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("powder_explodes", new Dictionary { { "user", executingMove.User }, { "target", target }, })); var health = executingMove.User.MaxHealth / 4; executingMove.User.Damage(health, DamageSource.Misc); block = true; } } }