using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "destiny_bond")] public class DestinyBond : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.Volatile.Add(new DestinyBondEffect()); } }