namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
///
/// HarshSunlight is a weather condition that intensifies the effects of sunlight.
///
/// Bulbapedia - Harsh Sunlight
///
[Script(ScriptCategory.Weather, "harsh_sunlight")]
public class HarshSunlight : Script
{
///
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var hitType = move.GetHitData(target, hit).Type;
if (hitType?.Name == "fire" || move.UseMove.Name == "hydro_steam")
{
// Increase Fire-type move power by 50% in harsh sunlight
basePower = (ushort)(basePower * 1.5);
}
else if (hitType?.Name == "water")
{
basePower = (ushort)(basePower * 0.5);
}
}
///
public override void CustomTrigger(StringKey eventName, IDictionary? parameters)
{
if (eventName == CustomTriggers.BypassChargeMove)
{
if (parameters == null || !parameters.TryGetValue("move", out var moveObj) ||
moveObj is not IExecutingMove move)
return;
if (move.UseMove.Name == "solar_beam" || move.UseMove.Name == "solar_blade")
{
parameters["bypassCharge"] = true;
}
}
}
///
public override void PreventStatusChange(IPokemon pokemonImpl, StringKey status, ref bool preventStatus)
{
if (status == ScriptUtils.ResolveName())
{
preventStatus = true;
}
}
///
public override void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
ref int modifiedAccuracy)
{
if (executingMove.UseMove.Name == "thunder" || executingMove.UseMove.Name == "hurricane")
{
modifiedAccuracy = (int)(modifiedAccuracy * 0.5);
}
}
}