using PkmnLib.Plugin.Gen7.Scripts.Battle;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "magic_room")]
public class MagicRoom : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit)
{
var battleData = move.User;
if (battleData == null)
return;
var battle = battleData.Battle;
if (battle.Volatile.Contains())
{
battle.Volatile.Remove();
}
else
{
battle.Volatile.Add(new MagicRoomEffect());
}
}
}