PkmnLib.NET/PkmnLib.Dynamic/Models/BattleRandom.cs

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2024-07-27 14:26:45 +00:00
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models;
/// <summary>
/// Random number generator for battles.
/// </summary>
2024-07-27 14:26:45 +00:00
public interface IBattleRandom : IRandom
{
/// <summary>
/// Gets whether or not a move triggers its secondary effect. This takes its chance, and
/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
/// chance.
/// </summary>
bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber);
}