2024-08-10 07:44:46 +00:00
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using PkmnLib.Dynamic.Events;
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2024-07-27 14:26:45 +00:00
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Dynamic.ScriptHandling;
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2024-08-10 07:44:46 +00:00
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using PkmnLib.Static.Utils;
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2024-07-27 14:26:45 +00:00
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namespace PkmnLib.Dynamic.Models;
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/// <summary>
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/// A side in a battle.
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/// </summary>
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public interface IBattleSide : IScriptSource
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{
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/// <summary>
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/// The index of the side on the battle.
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/// </summary>
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byte Index { get; }
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/// <summary>
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/// The number of Pokémon that can be on the side.
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/// </summary>
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byte NumberOfPositions { get; }
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/// <summary>
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/// A list of Pokémon currently on the battlefield.
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/// </summary>
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IReadOnlyList<IPokemon?> Pokemon { get; }
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/// <summary>
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/// The currently set choices for all Pokémon on the battlefield. Cleared when the turn starts.
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/// </summary>
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IReadOnlyList<ITurnChoice?> SetChoices { get; }
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/// <summary>
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/// Whether every Pokémon on this side has its choices
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/// </summary>
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bool AllChoicesSet { get; }
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/// <summary>
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/// The slots on the side that can still be filled. Once all slots are set to false, this side
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/// has lost the battle.
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/// </summary>
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IReadOnlyList<bool> FillablePositions { get; }
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/// <summary>
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/// A reference to the battle this side is in.
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/// </summary>
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IBattle Battle { get; }
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/// <summary>
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/// Whether this side has fled.
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/// </summary>
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bool HasFledBattle { get; }
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/// <summary>
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/// The volatile scripts that are attached to the side.
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/// </summary>
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IScriptSet VolatileScripts { get; }
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/// <summary>
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/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
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/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
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/// empty, but can't be filled by any party anymore.
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/// </summary>
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2024-08-10 07:44:46 +00:00
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bool AllPositionsFilled();
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2024-07-27 14:26:45 +00:00
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/// <summary>
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/// Sets a choice for a Pokémon on this side.
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/// </summary>
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void SetChoice(byte position, ITurnChoice choice);
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/// <summary>
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/// Resets all choices on this side.
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/// </summary>
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void ResetChoices();
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2024-08-10 07:44:46 +00:00
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2024-07-27 14:26:45 +00:00
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/// <summary>
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/// Forcibly removes a Pokémon from the field.
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/// </summary>
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2024-08-10 07:44:46 +00:00
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/// <param name="index"></param>
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void ForceClearPokemonFromField(byte index);
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2024-07-27 14:26:45 +00:00
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/// <summary>
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/// Switches out a spot on the field for a different Pokémon. If null is passed, the spot is
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/// cleared. Returns the Pokémon that was previously in the spot.
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/// </summary>
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IPokemon? SwapPokemon(byte position, IPokemon? pokemon);
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/// <summary>
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/// Swaps two Pokémon on the side.
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/// </summary>
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void SwapPokemon(byte position1, byte position2);
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/// <summary>
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/// Checks whether a Pokemon is on the field in this side.
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/// </summary>
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bool IsPokemonOnSide(IPokemon pokemon);
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/// <summary>
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/// Marks a slot as unfillable. This happens when no parties are able to fill the slot anymore.
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/// If this happens, the slot can not be used again.
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/// </summary>
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void MarkPositionAsUnfillable(byte position);
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/// <summary>
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/// Checks whether a slot is fillable. If it is not, the slot can not be used anymore.
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/// </summary>
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bool IsPositionFillable(byte position);
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/// <summary>
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/// Checks whether the side has been defeated.
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/// </summary>
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bool IsDefeated();
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/// <summary>
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/// Mark the side as fled.
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/// </summary>
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void MarkAsFled();
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/// <summary>
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/// Gets a random Pokémon on the given side.
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/// </summary>
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byte GetRandomPosition();
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2024-08-10 07:44:46 +00:00
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}
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/// <inheritdoc cref="IBattleSide"/>
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public class BattleSideImpl : ScriptSource, IBattleSide
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{
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/// <inheritdoc cref="BattleSideImpl"/>
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public BattleSideImpl(byte index, byte numberOfPositions, IBattle battle)
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{
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Index = index;
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NumberOfPositions = numberOfPositions;
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_pokemon = new IPokemon?[numberOfPositions];
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_setChoices = new ITurnChoice?[numberOfPositions];
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_fillablePositions = new bool[numberOfPositions];
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2024-11-01 12:25:38 +00:00
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for (byte i = 0; i < numberOfPositions; i++)
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{
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_fillablePositions[i] = true;
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}
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Battle = battle;
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VolatileScripts = new ScriptSet();
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}
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/// <inheritdoc />
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public byte Index { get; }
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/// <inheritdoc />
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public byte NumberOfPositions { get; }
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private readonly IPokemon?[] _pokemon;
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/// <inheritdoc />
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public IReadOnlyList<IPokemon?> Pokemon => _pokemon;
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private readonly ITurnChoice?[] _setChoices;
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/// <inheritdoc />
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public IReadOnlyList<ITurnChoice?> SetChoices => _setChoices;
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/// <inheritdoc />
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public bool AllChoicesSet => _setChoices.All(choice => choice is not null);
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private readonly bool[] _fillablePositions;
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/// <inheritdoc />
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public IReadOnlyList<bool> FillablePositions => _fillablePositions;
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/// <inheritdoc />
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public IBattle Battle { get; }
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/// <inheritdoc />
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public bool HasFledBattle { get; private set; }
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/// <inheritdoc />
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public IScriptSet VolatileScripts { get; }
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/// <inheritdoc />
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public bool AllPositionsFilled()
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{
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for (byte i = 0; i < NumberOfPositions; i++)
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{
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var pokemon = Pokemon[i];
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var isPokemonViable = pokemon is not null && pokemon.IsUsable;
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// If the Pokémon is not valid, but the slot can be filled, return false.
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if (!isPokemonViable && Battle.CanSlotBeFilled(Index, i))
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{
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return false;
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}
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}
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return true;
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}
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/// <inheritdoc />
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public void SetChoice(byte position, ITurnChoice choice)
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{
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_setChoices[position] = choice;
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}
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/// <inheritdoc />
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public void ResetChoices()
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{
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for (byte i = 0; i < NumberOfPositions; i++)
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{
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_setChoices[i] = null;
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}
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}
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/// <param name="index"></param>
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/// <inheritdoc />
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public void ForceClearPokemonFromField(byte index)
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{
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_pokemon[index] = null;
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}
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/// <inheritdoc />
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public IPokemon? SwapPokemon(byte position, IPokemon? pokemon)
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{
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var oldPokemon = _pokemon[position];
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if (oldPokemon is not null)
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{
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oldPokemon.RunScriptHook(script => script.OnRemove());
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oldPokemon.SetOnBattlefield(false);
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}
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_pokemon[position] = pokemon;
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if (pokemon is not null)
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{
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pokemon.SetBattleData(Battle, Index);
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pokemon.SetOnBattlefield(true);
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pokemon.SetBattleSidePosition(position);
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foreach (var side in Battle.Sides)
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{
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if (side == this)
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continue;
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foreach (var opponent in side.Pokemon.WhereNotNull())
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{
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opponent.MarkOpponentAsSeen(pokemon);
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pokemon.MarkOpponentAsSeen(opponent);
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}
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}
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Battle.EventHook.Invoke(new SwitchEvent(Index, position, pokemon));
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pokemon.RunScriptHook(script => script.OnSwitchIn(pokemon));
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}
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else
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{
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Battle.EventHook.Invoke(new SwitchEvent(Index, position, null));
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}
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return oldPokemon;
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}
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/// <inheritdoc />
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public void SwapPokemon(byte position1, byte position2)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public bool IsPokemonOnSide(IPokemon pokemon) => _pokemon.Contains(pokemon);
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/// <inheritdoc />
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public void MarkPositionAsUnfillable(byte position) => _fillablePositions[position] = false;
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/// <inheritdoc />
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public bool IsPositionFillable(byte position) => _fillablePositions[position];
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/// <inheritdoc />
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public bool IsDefeated()
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{
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return _fillablePositions.All(fillable => !fillable);
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}
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/// <inheritdoc />
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public void MarkAsFled() => HasFledBattle = true;
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/// <inheritdoc />
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public byte GetRandomPosition() => (byte)Battle.Random.GetInt(0, NumberOfPositions);
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/// <inheritdoc />
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public override int ScriptCount => 1 + Battle.ScriptCount;
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/// <inheritdoc />
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public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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scripts.Add(VolatileScripts);
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}
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/// <inheritdoc />
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public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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scripts.Add(VolatileScripts);
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Battle.CollectScripts(scripts);
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}
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2024-07-27 14:26:45 +00:00
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}
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