using PkmnLib.Static.Utils;

namespace PkmnLib.Static.Moves;

/// <summary>
/// A secondary effect is an effect on a move that happens after it hits.
/// </summary>
public interface ISecondaryEffect
{
    /// <summary>
    /// The chance in percentages that the effect triggers. When less than 0, the effect is always active.
    /// </summary>
    public float Chance { get; }

    /// <summary>
    /// The name of the effect.
    /// </summary>
    public StringKey Name { get; }

    /// <summary>
    /// Parameters for the effect.
    /// </summary>
    public IReadOnlyDictionary<StringKey, object?> Parameters { get; }
}

/// <inheritdoc />
public class SecondaryEffectImpl : ISecondaryEffect
{
    /// <inheritdoc cref="SecondaryEffectImpl" />
    public SecondaryEffectImpl(float chance, StringKey name, IReadOnlyDictionary<StringKey, object?> parameters)
    {
        Chance = chance;
        Name = name;
        Parameters = parameters;
    }

    /// <inheritdoc />
    public float Chance { get; }

    /// <inheritdoc />
    public StringKey Name { get; }

    /// <inheritdoc />
    public IReadOnlyDictionary<StringKey, object?> Parameters { get; }
}