namespace PkmnLib.Plugin.Gen7.Scripts.Moves;

[Script(ScriptCategory.Move, "storm_throw")]
public class StormThrow : Script, IScriptChangeCriticalStage
{
    /// <inheritdoc />
    public void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
    {
        // Storm Throw always results in a critical hit
        // Setting to any value higher than 2 will always result in a critical hit.
        stage = 100;
    }
}