#include #include #include #include "../../../../extern/doctest.hpp" #include "../../Macros/MoveMacros.hpp" TEST_CASE("Anchor Shot - Locks pokemon in") { SETUP_MOVE_TEST(Anchor_Shot) script->OnSecondaryEffect(executingMove, targetMon, 0); REQUIRE(userMon->HasVolatileScript("PreventFoeRunning"_cnc)); auto preventRun = false; auto runChoice = CreatureLib::Battling::FleeTurnChoice(targetMon); auto aggregator = userMon->GetScriptIterator(); while (aggregator.HasNext()) { auto next = aggregator.GetNext(); auto castNext = next.ForceAs(); castNext->PreventOpponentRunAway(&runChoice, &preventRun); } CHECK(preventRun); CLEANUP_MOVE_TEST }