Initial work on easy handling of chance based move testing.

This commit is contained in:
Deukhoofd 2020-02-17 11:16:26 +01:00
parent b931819aee
commit 3b6f6886e2
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
3 changed files with 116 additions and 27 deletions

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@ -26,4 +26,4 @@ class PkmnLibConan(ConanFile):
self.copy("*.dll", "bin", "bin")
def requirements(self):
self.requires("PkmnLib/a31477d4cb787ae81dce63cda23e48a3635570ef@pkmnlib/master")
self.requires("PkmnLib/f9f83f892dab1557b801d4db9d382d9283cfc3cd@pkmnlib/master")

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@ -0,0 +1,60 @@
#include <CreatureLib/Battling/Models/Battle.hpp>
#include <CreatureLib/Battling/Models/ExecutingAttack.hpp>
#include <PkmnLib/Battling/Pokemon/CreatePokemon.hpp>
#include "../../../extern/catch.hpp"
#include "../../Library.hpp"
#define SETUP_MOVE_TEST(move) \
auto library = Library::GetLibrary(); \
auto userMon = PkmnLib::Battling::CreatePokemon(library, "charizard", 50) \
.LearnMove(#move, CreatureLib::Battling::AttackLearnMethod::Unknown) \
->Build(); \
auto targetMon = PkmnLib::Battling::CreatePokemon(library, "venusaur", 50).Build(); \
\
auto userParty = new CreatureLib::Battling::CreatureParty({userMon}); \
auto targetParty = new CreatureLib::Battling::CreatureParty({targetMon}); \
auto battle = new CreatureLib::Battling::Battle( \
library, { \
CreatureLib::Battling::BattleParty(userParty, {CreatureLib::Battling::CreatureIndex(0, 0)}), \
CreatureLib::Battling::BattleParty(targetParty, {CreatureLib::Battling::CreatureIndex(1, 0)}), \
}); \
\
userMon->SetBattleData(battle, battle->GetSides()[0]); \
targetMon->SetBattleData(battle, battle->GetSides()[1]); \
\
auto script = library->LoadScript(CreatureLib::Battling::ScriptResolver::ScriptCategory::Attack, #move); \
REQUIRE(script != nullptr); \
\
auto executingMove = \
new CreatureLib::Battling::ExecutingAttack({targetMon}, 1, userMon, userMon->GetMoves()[0], script);
#define ON_MOVE_EFFECT_TRIGGER(move, onAfterCheck) \
TEST_CASE(#move " - On Effect Trigger", "[moves]") { \
SETUP_MOVE_TEST(move) \
executingMove->GetAttackDataForTarget(targetMon)->GetHit(0)->SetDamage(50); \
\
battle->AddVolatileScript("TriggerEffectChance"); \
script->OnSecondaryEffect(executingMove, targetMon, 0); \
onAfterCheck; \
\
delete executingMove; \
delete targetParty; \
delete userParty; \
}
#define ON_MOVE_EFFECT_NO_TRIGGER(move, onAfterCheck) \
TEST_CASE(#move " - On Effect No Trigger", "[moves]") { \
SETUP_MOVE_TEST(move) \
executingMove->GetAttackDataForTarget(targetMon)->GetHit(0)->SetDamage(50); \
\
battle->AddVolatileScript("BlockEffectChance"); \
script->OnSecondaryEffect(executingMove, targetMon, 0); \
onAfterCheck; \
\
delete executingMove; \
delete targetParty; \
delete userParty; \
}
ON_MOVE_EFFECT_TRIGGER(Acid, { CHECK(targetMon->GetStatBoost(PkmnLib::Library::Statistic::SpecialDefense) == -1); })
ON_MOVE_EFFECT_NO_TRIGGER(Acid, { CHECK(targetMon->GetStatBoost(PkmnLib::Library::Statistic::SpecialDefense) == 0); })

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@ -1,5 +1,6 @@
#define CATCH_CONFIG_RUNNER
#include <PkmnLib/ScriptResolving/AngelScript/AngelScripResolver.hpp>
#include <filesystem>
#include "../extern/catch.hpp"
#include "BuildData/BuildItems.hpp"
#include "BuildData/BuildMoves.hpp"
@ -11,32 +12,32 @@
static const char* ScriptsPath = nullptr;
static constexpr const char* GetCategoryPath(CreatureLib::Battling::ScriptResolver::ScriptCategory category){
switch (category){
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Attack: return "Moves";
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Talent: return "Abilities";
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Status: return "Status";
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Creature: return "Pokemon";
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Battle: return "Battle";
case CreatureLib::Battling::ScriptResolver::ScriptCategory::Side: return "Side";
}
}
//static constexpr const char* GetCategoryPath(CreatureLib::Battling::ScriptResolver::ScriptCategory category){
// switch (category){
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Attack: return "Moves";
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Talent: return "Abilities";
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Status: return "Status";
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Creature: return "Pokemon";
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Battle: return "Battle";
// case CreatureLib::Battling::ScriptResolver::ScriptCategory::Side: return "Side";
// }
//}
static const char* LoadFunc(CreatureLib::Battling::ScriptResolver::ScriptCategory category, const char* scriptName){
auto categoryStr = GetCategoryPath(category);
char fullPath[strlen(ScriptsPath) + 1 + strlen(categoryStr) + 1 + strlen(scriptName) + 3];
strcpy(fullPath, ScriptsPath);
strcat(fullPath, "/");
strcat(fullPath, categoryStr);
strcat(fullPath, "/");
strcat(fullPath, scriptName);
strcat(fullPath, ".as");
std::ifstream in(fullPath);
std::string contents((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
char res[contents.size()];
return strcpy(res, contents.c_str());
}
//static const char* LoadFunc(CreatureLib::Battling::ScriptResolver::ScriptCategory category, const char* scriptName){
// auto categoryStr = GetCategoryPath(category);
// char fullPath[strlen(ScriptsPath) + 1 + strlen(categoryStr) + 1 + strlen(scriptName) + 3];
// strcpy(fullPath, ScriptsPath);
// strcat(fullPath, "/");
// strcat(fullPath, categoryStr);
// strcat(fullPath, "/");
// strcat(fullPath, scriptName);
// strcat(fullPath, ".as");
// std::ifstream in(fullPath);
// std::string contents((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
// char res[contents.size()];
// return strcpy(res, contents.c_str());
//}
int main(int argc, char* argv[]) {
Catch::Session session;
@ -89,8 +90,36 @@ int main(int argc, char* argv[]) {
scriptResolver->Initialize(battleLib);
auto asScriptResolver = dynamic_cast<AngelScripResolver*>(scriptResolver);
asScriptResolver->SetCreateFunction(LoadFunc);
asScriptResolver->CreateScript(CreatureLib::Battling::ScriptResolver::ScriptCategory::Attack, "absorb");
for (const auto& dirEntry : std::filesystem::recursive_directory_iterator(ScriptsPath)){
if (dirEntry.is_directory())
continue;
if (dirEntry.path().parent_path().stem() == "Interfaces")
continue;
if (dirEntry.path().extension() != ".as")
continue;
std::ifstream in(dirEntry.path());
std::string contents((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
asScriptResolver->CreateScript(dirEntry.path().filename().c_str(), contents.c_str());
}
asScriptResolver->CreateScript("TriggerEffectChance", R"(
namespace Battle{ class TriggerEffectChance : PkmnScript {
void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance) override{chance = 10000;} }
})");
asScriptResolver->CreateScript("BlockEffectChance", R"(
namespace Battle{ class BlockEffectChance : PkmnScript {
void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance) override{chance = -10000;} }
})");
asScriptResolver->CreateScript("SaveEffectChance", R"(
namespace Battle{ class SaveEffectChance : PkmnScript {
float _chance;
void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance) override{_chance = chance;}
float GetChance() { return _chance; }
}
})");
asScriptResolver->FinalizeModule();
Library::SetStaticLib(staticLibrary);