Adds unit test for Anchor Shot.
This commit is contained in:
parent
4b401e59d6
commit
09dbf75da7
|
@ -0,0 +1,25 @@
|
|||
#include <CreatureLib/Battling/Models/ExecutingAttack.hpp>
|
||||
#include <PkmnLib/Battling/Battle/Battle.hpp>
|
||||
#include <PkmnLib/Battling/Pokemon/CreatePokemon.hpp>
|
||||
#include "../../../../extern/doctest.hpp"
|
||||
#include "../../Macros/MoveMacros.hpp"
|
||||
|
||||
|
||||
TEST_CASE("Anchor Shot - Locks pokemon in") {
|
||||
SETUP_MOVE_TEST(Anchor_Shot)
|
||||
|
||||
script->OnSecondaryEffect(executingMove, targetMon, 0);
|
||||
REQUIRE(userMon->HasVolatileScript("PreventFoeRunning"_cnc));
|
||||
|
||||
auto preventRun = false;
|
||||
auto runChoice = CreatureLib::Battling::FleeTurnChoice(targetMon);
|
||||
auto aggregator = userMon->GetScriptIterator();
|
||||
while (aggregator.HasNext()) {
|
||||
auto next = aggregator.GetNext();
|
||||
auto castNext = next.ForceAs<PkmnLib::Battling::PkmnScript>();
|
||||
castNext->PreventOpponentRunAway(&runChoice, &preventRun);
|
||||
}
|
||||
CHECK(preventRun);
|
||||
|
||||
CLEANUP_MOVE_TEST
|
||||
}
|
Loading…
Reference in New Issue