use core::any::Any; use pkmn_lib_interface::app_interface::{ExecutingMove, Pokemon}; use pkmn_lib_interface::handling::{Script, ScriptCapabilities}; pub struct AfterYou {} impl AfterYou { pub const fn get_const_name() -> &'static str { "after_you" } } impl Script for AfterYou { fn new() -> Self { Self {} } fn get_name(&self) -> &'static str { Self::get_const_name() } fn get_capabilities(&self) -> &[ScriptCapabilities] { &[ScriptCapabilities::OnSecondaryEffect] } fn on_secondary_effect(&self, mv: ExecutingMove, target: Pokemon, hit: u8) { if !target .battle() .unwrap() .choice_queue() .move_pokemon_choice_next(&target) { mv.get_hit_data(&target, hit).fail() } } fn as_any(&self) -> &dyn Any { self } }