Rename unique identifier to personality value
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@ -25,7 +25,7 @@ pub trait PokemonTrait: WithVolatile {
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fn battle(&self) -> PkmnResult<Option<Battle>>;
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fn level(&self) -> PkmnResult<LevelInt>;
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fn experience(&self) -> PkmnResult<u32>;
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fn unique_identifier(&self) -> PkmnResult<u32>;
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fn personality_value(&self) -> PkmnResult<u32>;
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fn gender(&self) -> PkmnResult<Gender>;
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fn coloring(&self) -> PkmnResult<u8>;
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fn current_health(&self) -> PkmnResult<u32>;
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@ -387,7 +387,7 @@ mod implementation {
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Pokemon,
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fn level(&self) -> LevelInt;
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fn experience(&self) -> u32;
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fn unique_identifier(&self) -> u32;
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fn personality_value(&self) -> u32;
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fn gender(&self) -> Gender;
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fn coloring(&self) -> u8;
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fn current_health(&self) -> u32;
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@ -542,7 +542,7 @@ mod implementation {
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PokemonImpl, Pokemon,
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pub fn level(&self) -> LevelInt;
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pub fn experience(&self) -> u32;
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pub fn unique_identifier(&self) -> u32;
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pub fn personality_value(&self) -> u32;
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pub fn gender(&self) -> Gender;
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pub fn coloring(&self) -> u8;
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pub fn current_health(&self) -> u32;
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@ -675,7 +675,7 @@ mockall::mock!(
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fn battle(&self) -> PkmnResult<Option<Battle>>;
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fn level(&self) -> PkmnResult<LevelInt>;
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fn experience(&self) -> PkmnResult<u32>;
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fn unique_identifier(&self) -> PkmnResult<u32>;
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fn personality_value(&self) -> PkmnResult<u32>;
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fn gender(&self) -> PkmnResult<Gender>;
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fn coloring(&self) -> PkmnResult<u8>;
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fn current_health(&self) -> PkmnResult<u32>;
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