56 lines
1.5 KiB
ActionScript
56 lines
1.5 KiB
ActionScript
namespace Gen7 {
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[Move effect=2_5HitMove]
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class MultiHitMove : PkmnScript{
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void ModifyNumberOfHits(MoveTurnChoice@ choice, uint8 &inout numberHits) override {
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auto randValue = choice.User.Battle.Random.Get(6);
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switch (randValue){
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case 0:
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case 1:
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numberHits = 2;
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break;
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case 2:
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case 3:
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numberHits = 3;
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break;
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case 4:
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numberHits = 4;
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break;
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case 5:
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numberHits = 5;
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break;
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default:
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throw("Invalid randValue");
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}
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}
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}
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}
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#if TESTS
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void RunHits(uint seed, uint8 expectedHits){
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auto battle = CreateSimpleBattle(seed, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto choice = CreateMoveTurnChoice("tackle", mon1, 1, 0);
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auto script = cast<Gen7::MultiHitMove>(CreateMoveScript("2_5HitMove"));
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uint8 numberHits = 1;
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script.ModifyNumberOfHits(choice, numberHits);
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RequireEquals(expectedHits, numberHits);
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}
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[Test name="2-5 Hit Move"]
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void MultiHitMove_HasMultiHits(){
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RunHits(684, 3);
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RunHits(78216, 4);
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RunHits(123640, 3);
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RunHits(280282, 2);
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RunHits(353353, 3);
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RunHits(388667, 2);
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RunHits(436269, 2);
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RunHits(784419, 5);
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RunHits(800144, 2);
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RunHits(901811, 5);
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RunHits(992841, 4);
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}
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#endif |