Gen7Data/Scripts/Moves/Assurance.as

65 lines
2.3 KiB
ActionScript

namespace Gen7{
[Move effect=Assurance]
class Assurance : PkmnScript {
void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint &inout damage) override {
auto damageEvent = target.Battle.History.GetLastDamageOnTarget(target, 1);
if (damageEvent is null){
return;
}
if (damageEvent.TurnNumber == target.Battle.CurrentTurn){
damage *= 2;
}
};
}
}
#if TESTS
[Test name="Assurance: damage without damage on the same turn"]
void Assurance_DamageWithoutEvent(){
auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
auto script = cast<Gen7::Assurance>(CreateMoveScript("Assurance"));
Require(script !is null);
uint damage = 100;
auto executingMove = CreateExecutingMove("Assurance", mon1, mon2);
script.OverrideDamage(executingMove, mon2, 0x0, damage);
RequireEquals(100, damage);
}
[Test name="Assurance: damage with damage on the same turn"]
void Assurance_DamageWithEvent(){
auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
mon2.Damage(10, DamageSource::AttackDamage);
auto script = cast<Gen7::Assurance>(CreateMoveScript("Assurance"));
Require(script !is null);
uint damage = 100;
auto executingMove = CreateExecutingMove("Assurance", mon1, mon2);
script.OverrideDamage(executingMove, mon2, 0x0, damage);
RequireEquals(200, damage);
}
[Test name="Assurance: damage with damage on the other turn"]
void Assurance_DamageWithEventOnDifferentTurn(){
auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
mon2.Damage(10, DamageSource::AttackDamage);
mon1.PassTurn();
mon2.PassTurn();
auto script = cast<Gen7::Assurance>(CreateMoveScript("Assurance"));
Require(script !is null);
uint damage = 100;
auto executingMove = CreateExecutingMove("Assurance", mon1, mon2);
script.OverrideDamage(executingMove, mon2, 0x0, damage);
RequireEquals(100, damage);
}
#endif