Gen7Data/Scripts/Abilities/Aftermath.as

18 lines
842 B
ActionScript

namespace Gen7 {
[Ability effect=Aftermath]
class Aftermath : PkmnScript {
void OnFaint(Pokemon@ mon, DamageSource source) override {
// If the mon fainted due to something that was not a move, ignore
if (source != DamageSource::AttackDamage){
return;
}
// Last used attack on the target should always be the move that caused the faint if the source is AttackDamage
auto lastMoveEvent = mon.Battle.History.GetLastUsedAttackOnTarget(mon, 1);
// Check if the move is a contact move
if (lastMoveEvent.Move.UseMove.HasFlag("contact")){
// Damage by 1/4th of the mon's max HP.
lastMoveEvent.Move.User.Damage(lastMoveEvent.Move.User.MaxHealth / 4, DamageSource::Misc);
}
}
}
}