38 lines
1.3 KiB
ActionScript
38 lines
1.3 KiB
ActionScript
interface Pokemon{
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const Species@ Species { get const; }
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const Forme@ Forme { get const; }
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const Species@ DisplaySpecies { get const; }
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const Forme@ DisplayForme { get const; }
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uint8 Level { get const; }
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uint32 Experience { get const; }
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Gender Gender { get const; }
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uint8 Coloring { get const; }
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bool Shiny { get const; }
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const Item@ HeldItem { get const; }
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uint32 CurrentHealth{ get const; }
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const string& Nickname { get const; }
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const string& ActiveAbility { get const; }
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bool IsFainted { get const; }
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bool HasType(uint8) const;
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uint32 MaxHealth{ get const; };
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const Species@ DisplaySpecies { get const; }
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uint8[]@ GetTypes() const;
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LearnedMove@[]@ GetMoves() const
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void ChangeStatBoost(Statistic stat, int8 amount);
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uint32 GetFlatStat(Statistic stat) const;
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uint32 GetBoostedStat(Statistic stat) const;
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uint32 GetBaseStat(Statistic stat) const;
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int8 GetStatBoost(Statistic stat) const;
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bool HasHeldItem(const string &in name) const;
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void Damage(uint32 amount, DamageSource source);
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void Heal(uint32 amount);
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void OverrideActiveAbility(const string &in ability);
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void SetHeldItem(const string &in name);
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void SetHeldItem(const Item@ name);
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Battle Battle{ get const; }
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} |