Gen7Data/Scripts/Interfaces/Pokemon.as

38 lines
1.3 KiB
ActionScript

interface Pokemon{
const Species@ Species { get const; }
const Forme@ Forme { get const; }
const Species@ DisplaySpecies { get const; }
const Forme@ DisplayForme { get const; }
uint8 Level { get const; }
uint32 Experience { get const; }
Gender Gender { get const; }
uint8 Coloring { get const; }
bool Shiny { get const; }
const Item@ HeldItem { get const; }
uint32 CurrentHealth{ get const; }
const string& Nickname { get const; }
const string& ActiveAbility { get const; }
bool IsFainted { get const; }
bool HasType(uint8) const;
uint32 MaxHealth{ get const; };
const Species@ DisplaySpecies { get const; }
uint8[]@ GetTypes() const;
LearnedMove@[]@ GetMoves() const
void ChangeStatBoost(Statistic stat, int8 amount);
uint32 GetFlatStat(Statistic stat) const;
uint32 GetBoostedStat(Statistic stat) const;
uint32 GetBaseStat(Statistic stat) const;
int8 GetStatBoost(Statistic stat) const;
bool HasHeldItem(const string &in name) const;
void Damage(uint32 amount, DamageSource source);
void Heal(uint32 amount);
void OverrideActiveAbility(const string &in ability);
void SetHeldItem(const string &in name);
void SetHeldItem(const Item@ name);
Battle Battle{ get const; }
}