22 lines
931 B
ActionScript
22 lines
931 B
ActionScript
namespace Gen7 {
|
|
// For moves such as Avalanche
|
|
[Move effect=ModifyDamageIfHitByTarget]
|
|
class ModifyDamageIfHitByTarget : PkmnScript {
|
|
void OverrideDamage(ExecutingMove@ move, Pokemon@ target, uint8 hit, uint &inout damage) override {
|
|
auto historyElement = move.User.Battle.History.TopElement;
|
|
auto turn = move.User.Battle.CurrentTurn;
|
|
while (historyElement !is null){
|
|
if (historyElement.TurnNumber < turn){
|
|
break;
|
|
}
|
|
if (historyElement.Kind == HistoryElementKind::AttackUse){
|
|
auto attackEvent = cast<const AttackUseHistory@>(historyElement);
|
|
if (attackEvent.Move.User is target && attackEvent.Move.IsPokemonTarget(move.User)){
|
|
damage *= 2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
} |