55 lines
2.9 KiB
ActionScript
55 lines
2.9 KiB
ActionScript
shared abstract class PkmnScript {
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ref@ __owner;
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ref@& GetOwner(){ return __owner; };
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void OnInitialize(const narray<EffectParameter@>@){};
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void Stack(){};
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void OnRemove(){};
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void OnBeforeTurn(BaseTurnChoice@){};
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void ChangeAttack(MoveTurnChoice@, constString &inout){};
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void ModifyNumberOfHits(MoveTurnChoice@, uint8 &inout){};
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void PreventAttack(ExecutingMove@, bool &inout){};
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void FailAttack(ExecutingMove@, bool &inout){};
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void StopBeforeAttack(ExecutingMove@, bool &inout){};
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void OnBeforeAttack(ExecutingMove@){};
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void FailIncomingAttack(ExecutingMove@, Pokemon@, bool &inout){};
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void IsInvulnerable(ExecutingMove@, Pokemon@, bool &inout){};
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void OnAttackMiss(ExecutingMove@, Pokemon@){};
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void ChangeAttackType(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void ChangeEffectiveness(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void BlockCritical(ExecutingMove@, Pokemon@, uint8, bool &inout){};
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void OnIncomingHit(ExecutingMove@, Pokemon@, uint8){};
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void OnFaintingOpponent(ExecutingMove@, Pokemon@, uint8){};
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void PreventSecondaryEffects(ExecutingMove@, Pokemon@, uint8, bool &inout){};
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void OnSecondaryEffect(ExecutingMove@, Pokemon@, uint8){};
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void OnAfterHits(ExecutingMove@, Pokemon@){};
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void PreventSelfSwitch(SwitchTurnChoice@, bool &inout){};
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void ModifyEffectChance(ExecutingMove@, Pokemon@, float &inout){};
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void ModifyIncomingEffectChance(ExecutingMove@, Pokemon@, float &inout){};
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void OverrideBasePower(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void ChangeDamageStatsUser(ExecutingMove@, Pokemon@, uint8, Pokemon@ &inout){};
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void BypassDefensiveStat(ExecutingMove@, Pokemon@, uint8, bool &inout){};
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void BypassOffensiveStat(ExecutingMove@, Pokemon@, uint8, bool &inout){};
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void ModifyStatModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyDamageModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void OverrideIncomingDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void ChangePriority(MoveTurnChoice@, int8 &inout){};
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void OnFail(Pokemon@){};
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void OnOpponentFail(Pokemon@){};
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void PreventRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentSwitch(SwitchTurnChoice@, bool &inout){};
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void OnEndTurn(){};
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void OnDamage(Pokemon@, DamageSource, uint, uint){};
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void OnFaint(Pokemon@, DamageSource){};
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void PreventIncomingCritical(ExecutingMove@, Pokemon@, uint8, bool &inout){};
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void ModifyCriticalStage(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void OverrideCriticalModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideSTABModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyExperienceGain(Pokemon@, Pokemon@, uint &inout){};
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void DoesShareExperience(Pokemon@, Pokemon@, bool &inout){};
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void BlockWeather(Battle@, bool &inout){};
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void OnSwitchIn(Pokemon@){};
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}
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